Further, a direct listing doesn’t require the services of an underwriter. This has advantages over a traditional initial public offering because it avoids the usual pre-debut process. First, RBLX stock went public via a direct listing. I don’t necessarily disagree with his view. Even so, he’s suggesting that the valuation is frothy and that you should wait for a better price. Therefore, it’s understandable why many investors have been enthralled by RBLX stock. Primarily, it’s what I discussed above - the free-to-play app allows anyone to craft their own experiences and to share those with gamers around the world.įurther, McCall points out that top-line sales jumped in 2020 by 82% against the prior year to $923 million. So I wasn’t shocked when he stated that RBLX stock was underlined by cutting-edge innovations. Consider Headwinds Before Buying RBLX Stock It appears perfect for the target teens-and-tweens market but that’s also part of the problem. You’re not going to find any offensive gaming content nor does Roblox allow offensive speech. In that way, the possibilities are limitless.īetter yet, Roblox is family friendly. It allows developers to make their own games and share them with others. Roblox is distinct, perhaps unique among video game investments in that it’s a modular platform rather than a fixed system. That’s perhaps the biggest calling card for RBLX stock. Still, human nature is what it is - and that means people are going to look for new experiences. Admittedly, the pandemic might change this outlook somewhat. And the one that I’m happiest about, because I own shares, Sony (NYSE: SNE) soared 102%.īut the problem with consumers is that they’re fickle. Electronic Arts (NASDAQ: EA) is up 38%, while Activision Blizzard (NASDAQ: ATVI) is up 63%. You only need to look at the trailing-year performance of top video game stocks to understand the impact that the crisis had on the sector. With in-person entertainment options axed and the temporary cancellation of live events, this dynamic boosted the narrative of RBLX stock and related investments. According to Nielsen, “55% of people picked up video games - out of boredom, to escape the real world, to socialize - during the first phase of lockdowns.” If there’s any surprise to this statistic, it’s that the metric isn’t higher. Fundamentally, what’s exciting about Roblox is the underlying industry.
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